Recently, the metaverse has been making global news. Before proceeding any further, one needs to define the concept for lay readers. Broadly, the metaverse could be defined as a three-dimensional virtual reality universe wherein users can work, shop, socialize and play, much as they do in real life – except that here it happens online. Since it combines both the virtual and the augmented reality, it simulates a graphically rich digital environment.
Experts have given mixed views on what role virtual reality technology will have in the Metaverse.
Virtual reality (VR) will eventually have a place within the Metaverse, but not for the foreseeable future given its slow adoption rates, according to experts.
There isn’t much that can rival the experience of having one’s senses almost immersed in a virtual world — which is why many believe that the technology will have a natural fit for the Metaverse.
A thriving metaverse is reliant on consumers buying into the hype and that’s a long way off, says Joe Baguley, VP and CTO at VMware EMEA.
For something so high-profile, the concept of the metaverse is nothing new. Many people reading this will remember SecondLife – an earlier incarnation of the meeting of physical and digital worlds. Despite gaining widespread popularity at the time, its cultural relevance didn’t last particularly long. So where is the metaverse going to succeed where previous attempts have failed?
Formerly believed to be a fantasy that could only exist in science fiction, the Metaverse is not only an idea far from being realised, but it is a way to the future that will dominate the world in the same way that the internet has done. The Metaverse is a futuristic real-life simulation where people from all walks of life can meet and live life in the same likeness as on earth, but with a few twists. Avatars, a central concept of the Metaverse, are a virtual representation of the user, or of the user’s alter ego or character, in the virtual world of the Metaverse, similar to a game.  However, since the users behind the avatars have free will, the question arises – will it be safe in the Metaverse?
When it comes to how we live, work and stay entertained, there is no doubting how crucial technology is now. This is easy to see in the music industry, where modern innovations such as streaming have transformed the sector. Of course, tech such as sequencers and drum machines has also enabled the electronic dance music genre to become established.
The latest technological innovation set to alter music is the metaverse. This should not only bring about change in how music is posted online but also how fans consume it. Beyond this, the metaverse is set to have a major impact on other industries like gaming and how we use the internet in general.
While not absolutely necessary, omitting it would be misguided. “The Metaverse without blockchains would likely just advance the ball for Big Tech.”
Many are thrilled at the prospect of the Metaverse with its virtual worlds that can be used to play online games, but also to train surgeons on 3D organ models and enable students to visit recreated villages in ancient Greece astonishingly brought to life.